I just wanted to give a warm welcome to all of our new apps. It's greatly appreciated that you are applying.
Revenant was created right around the start of the Burning Crusade, as is quite possibly the oldest raiding guild on the server ( I'm not 100% sure, but if not, were pretty damned close!) Our goal is to always have fun while raiding. Throughout BC we were consistently among the top 3 raiding guilds on the server. Towards the end of BC we were number one on our server, having the server first Kil'Jaeden kill (we did it after the nerfs, however). We also got the alliance first Lady Vashj kill, and numerous other server firsts.
It has come to my attention that some people think we have disbanded. We have not! We are still going strong, looking for more people to join our ranks.
Unfortunately, we have lost our number one position raiding wise, due to a number of factors, including people quitting, leaving, not showing up for raids.
Our attendance hasn't been perfect for raids, and our hard mode progression suffers for that.
It's not that we don't have good people, we do. Our various 10 mans have gotten to Algalon and Anub and all that jazz. We tear those guys assholes every week. We just don't have the consistent attendance throughout the week that our 10 mans have.
This is where you come in! We vary a bit in our recruitment and attendance compared to most guilds. We aren't a guild thats going to recruit 60 people and have half of those guys sit at the stone. That shit is boring, and pretty gay. We are looking for about 10 more people to join our ranks, so we can start working on those hardmodes with the same people, and have a little (not alot) buffer in case someone pokes out a eye, or goes to jail for the night for incest. If you ever do get stuck guarding the stone, know its not going to happen everynight, or even the whole night. We firmly believe in rotating people in and out to make it fun and fair for everyone.
Yeah, yeah, I babbled on. Anyways, our recruitment link is to the left, and any class/combo is welcome to apply. Please contact Pastafarian or Greta in game once you fill out your app.
Also, do you know any other guilds who has elmo giving fellatio to another elmo on their front page? I think not! Enjoy!
Due to a stupid mistake on my part, several people where undercharged for boots and belts, including myself. I retroactively changed the costs from 40 GR to 50 GR. Sorry about the mistake.
In related news, I finally got done back charging those people who got trophies before we started charging GR for them. ToC 25 man DKP is now up to date. If you feel like something is in error, don't be afraid to tell me and or ask me. I'll be glad to fix any mistakes that I may have made.
* Rated Battlegrounds will be an alternative way to get arena points.
* Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
* New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
* When a Battleground is rated for the week, its normal non-rated version will still be available.
* The amount of Arena Points will be limited to prevent grinding.
* You will also earn guild level by playing these rated battlegrounds with your guildmates.
Tol'barad
* Tol'barad is a mix of Lake Wintergrasp and the Isle of Quel'danas.
* Every x hours the Daily Quests of the zone will shutdown and players will fight to capture the control points, the first team to get all of them wins.
* The winning team gets access to better daily quests rewarding more gold/better items.
Guild Leveling
* Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
* Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
* Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
* Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
* Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.
Guild Interface
* Guilds will have their own achievements, some of the old achievements might be converted to guild achievements. Some of the achievements are building a legendary item, maxing out every profession, etc ...
* A guild news feed will be added, it will shows boss kills, items looted, it will come with different filters to let you find specific information.
* You can now check the professions of every members of your guild and check their recipes list to see if they can create an item.
* You will also be able to invite other guilds to your guild events through the in-game calendar.
Mastery system
* There are too many talents right now and a lot of them are boring and just give passive bonuses. (1% hit bonus, etc ...)
* The goal is to make talents more fun and useful, Body and Soul or Juggernaut are a good example.
* The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
* Mastery bonuses will lower energy cost, increase your armor penetration, etc ...
Path of the Titans
* Character progression slows down drastically at level 80. Players will improve their character through the Path of the Titan by using the new Archeology profession.
* Archeology rewards you with "Ancient Glyphs" and give you bonuses reduced damage, reduced stun duration, etc ...
* They are NOT inscription glyphs and are totally different, as you progress after level 85 you will earn points to buy more glyphs. They are tied to your talent specialization and cannot be respecced.
* You will eventually get all your ancient glyphs, but hardcore players will get them faster. There will be a weekly limit to how fast you can get them.
Edit 1:
Raids & Dungeons
* The concept of Ulduar teleports will be back in future instances including Icecrown Citadel. Developers do not want you to have to run for hours just to get back to a boss after a wipe.
Cross Server LFG
* This will let you PUG 5-man instances and search for groups through multiple servers.
* It will come with its own reward systems. If you're the leader of a PUG and complete the dungeon succesfully you will be rewarded.
* It should be out for patch 3.3.0.
Icecrown Citadel
* Icecrown Citadel will have 4 floors.
* It will be a 10 and 25 players raid with 12 bosses
* Waypoints / Teleporters are being reused here because the instance is really big.
* You will fight Sindragosa, the ultimate Frost Wyrm. You will also fight Arthas.
* The instance is built around the spire where the Ice Throne sits.
* At the 2nd floor, you will have to board an airship with your faction leader and race against the other faction to reach the 3rd floor. You will eventually board their ship with rocket packs and catapults to fight them.
* The 3rd floor seems to be the biggest one and will feature 3 wings
* The 4th floor is where you will fight Arthas
Icecrown Citadel - Dungeons
* The Icecrown Citadel will also feature a 5-man dungeon.
* It has 3 different wings and feature 8 bosses in total. You will have to unlock the 2nd and 3rd wings through an epic questline.
* You will fight alongside Horde and Alliance heroes.
Cataclysm
* 4 Raids : Grim Batol, Skywall, The Firelands, Blackwing Descent
* Dungeons : Grim Batol, Uldum, Deepholme, Skywall, Abyssal Maw, Blackrock Caverns
* Old World Heroics: Deadmines, Shadowfang Keep
Abyssal Maw (LVL 78-82)
* Abyssal Maw is one of the two 5-player dungeons located in the Sunken City of Vashjir. It will be non-linear.
* It's a giant vortex in the center of the zone, getting near the vortex will pull you down to the elemental plane of water.
* The dungeon will be on the ocean's floor. You will be able to see the ocean through windows in the dungeon and will make an extensive use of the new water effects in Cataclysm.
Halls of Origination
* Halls of Origination will be a non-linear dungeon with elevators to access higher floors. It will feature 7 bosses.
* This is one of the first 5 players dungeon located in the lost deserts of Uldum
* This is the ultimate titan dungeon, it will feature a lot of titan's lore and you will meet Brann Bronzebeard once again here.
Lost City of Tol'vir
* Exterior 5-man dungeon
Blackrock Caverns
* Blackrock Caverns is an entirely new instance located inside Blackrock Mountains. It was a good occasion to reinvent a fan favorite.
* It is now an off-site base for Deathwing and it's now occupied by the Twilight's Hammer. You will find out why the Twilight's Hammer is here and what they want here.
* It will feature new art, loot, and creatures. The Beast still lurks ...
Blackwing Descent (Raid)
* Nefarian will return in this instance. This is an entirely new raid inspired by the original Blackwing lair with new loot, new art, new creatures.
The Firelands (Raid)
* The Firelands is the Elemental Plane of fire. You will fight Ragnaros again here and you will finally fight him at his full strength.
Onyxia 5th anniversary
* Onyxia is back with updated encounter mechanics. You will find new and updated loot here based on the original items with improved stats.
* Onyxia's 310% flying mount "Brood of Onyxia" is going to be a very very rare drop.
General
* More character slots might be added but maybe not for Cataclysm.
* You might be able to reorder the characters on your character selection screen at some point.
* There are some ideas for "mentoring" to let people of varied levels play together without powerleveling. Things like downleveling yourself to play with them is a possibility but it might not be for Cataclysm.
* Character visual customization is something they would like to adress, but they don't really know what the right solution is. They have a few ideas in mind and might do something about it soon.
* Oceanic servers will get their own maintenance time at some point.
* Dancing is still in the work and the animation is working on them, there is still some work to do to make it a real feature.
Races
* Race changes will be available shortly after Faction changes. There is no point in not allowing that since you can't really prevent people with multiple accounts to play both side on PvP servers anyway.
* All races will have updated racials with Cataclysm, they should be similar to what the Goblins have. (Increased health/mana potion effects, etc ...)
Guild Leveling System
* The idea behind the guild leveling system is to make people want to be in guilds and make people feel better about being in a guild. The goal is to take that feature and make it the best they can. (Guild Talent Trees, etc ...)
* You will be able to create guild heirlooms with the new guild leveling system, you can buy profession plans and anyone in your guild can wear that item, it will scale with level.
Professions
* Armorsmith and Weaponsmith specialization really felt like the Blacksmith was limited by his choice, that's why it was ignored in Wrath of the Lich King. Ultimately it's better if the player can craft more stuff instead of just being able to craft 2H swords or whatever.
* Herbs and Ore Nodes will be reitemized with the revamp.
Player vs. Player
* XP in Battlegrounds need to be fixed because there is a lot of XP leeching in the 71-80 Brackets. Once it's fixed, it will be improved across the board.
Raids & Dungeons
* You can't get Frostmourne because it would take control of your soul. Frostmourne would be playing your character, not you. The weapon has an unique fate and the encounter is going to be mega.
* There won't be any option to do Onyxia at level 60 anymore after the revamp in 3.2.2.
Cataclysm
* There isn't any plan to prevent ganking in the contested zones of Azeroth, even with flying mounts available here. This is just part of being on a PvP server.
* They can't spoil the Thrall / Garrosh storyline, but with the cataclysm raging everywhere, what do you think the world's mightiest shaman would need to do?
* Northrend and Outland won't really be affected by the Cataclysm but some of the areas will be updated for the expansion. For example, you will be able to level up Archeology in Outland.
Itemization
* The 5 second rule might be removed with the changes made to spirit but there isn't any final decision about that.
* There is no plans to prevent Paladins and Shamans from using cloth, but there were some discussions to limit it somehow.
* Armor Penetration is removed from the gear but not from the game. There are plans to reintroduce it in another way to allow players to kill plate wearers. (Armor Penetration talents, etc ...)
* Spirit is going to be a healer stat only, it won't exist on DPS Gear. Healers need it to regen and other casters don't use it at all. (Other casters will use Intellect for Spell Power)
Classes
* They won't add a new class in Cataclysm, they have to be very careful about adding more classes and do not want tons of them.
* The philosophy about pure DPS classes is still the same, they don't want hybrid to do everything they can do. The elevated hybrid DPS in Wrath of the Lich King is in a "good place" now.
Classes - Pets
* In Patch 3.3, pets will scale of all of your stats and allow buffs from raid encounters to affect them.
* In Patch 3.3, there will be changes to make sure that pets can't be hit by AOEs from bosses but others (PvP) will be able to affect them.
* Pets classes might get a "move to this location" command for their pet, long cooldown abilities that let your pet teleport to you to get out of trouble. This would be good feature since developers can't make pet AI as smart as a player.
Druid
* There isn't any immediate plan to give feral druids a legendary, casters are next on the list.
* Trolls and Worgens Druids will get their own bear, cat, travel, and aquatic forms.
Hunter
* Hunters might be able to choose the talent tree of their pet to let them pick the pet that looks best to them. Zhevra is a possibility for Cataclysm.
Mage
* Night Elves Mages have been added because it sounded pretty cool to have Elves using arcane when they shouldn't be anymore.
* Mage abilities like Molten Armor will be changed to use other stats since mages won't have Spirit anymore.
Rogue
* They want to see rogues use more daggers, they're THE rogue weapon and we don't see enough of them. In Patch 3.2.2 they might add an assassination talent to make daggers more attractive.
* One of the plans for cataclysm is to take a lot of the early subtlety tree and make it passive for the class. The unattractive stuff will be taken out to let you get the cool talents.
Shaman
* Sacrificying the group utility of mana tide totem to give it a much better regen is a possibility.
* Enhancement Shamans do not use INT anymore and will be given talents to not need it just like Retribution Paladins.
* Enhancement Shamans having to run in and out of melee ranges to redrop totem and sacrifice DPS is a legitimate problem, they don't want enhancement to have to run out like that.
Warlock
* Warlock's survavibility wasn't really good at the start of Wrath of the Lich King, but they're in a pretty good place right now.
Warrior
* Arms lost their iconic ability when Mortal Strike was given to more classes. They need to find a new ability to fill that niche or make Arms' MS the "ultimate" mortal strike.
* Secondary profession (like cooking)
* The profession will let you collect Artifacts throughout the world.
* It will be used to unlock Paths of the Titan. (Character progression, more about it tomorrow)
* It will also give you unique rewards like vanity pets, instant travel to a dungeon, titles, unique recipes for other professions, etc ...
Reforging
* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.
Professions
* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.
Itemization
* Mana/5 sec is gone. Spirit now regenerates mana.
* All healers will get a Meditation like skill. (In combat regeneration)
* Mages and Warlocks won't have to deal with Spirit on their gear anymore.
* Spell Power is also gone. Intellect now provides mana AND Spell Power
* Hunters and Enhancement Shamans won't have to worry about intellect anymore
* Attack Power is also gone.
* Agility now provides 2 AP for rogues, hunters, shaman, and druids. Plate-wearers won't steal your gear anymore!
* Defense is gone. No more juggling around the cap. Tanks will receive the needed anti crit from talents (Survival of the Fittest)
* Armor Penetration is gone. It was too confusing and is now replaced with a mastery.
* Mastery makes you better at what you do. (more on this later)
* Haste now increases rate which you gain energy, runes, rage, and focus.
* Talents for Enhancement and Retribution will make this work.
* Block value goes away. A block mitigates a percentage of damage. It is now a real mitigation stat.
* With No Defense, Spell Power, Attack Power = more Stamina for all.
Legendary Item
* Shadowmourne - Legendary Axe.
Goblins
* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids
Worgens
* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans
Worgen Form
* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.
Death Knight
Druid
Hunter
* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.
Mage
Paladin
Priest
Rogue
Shaman
Warlock
* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.
Just wanted to update you guys on one little thing. Some people wanted to know how much we have currently going for our campaign to raise money for the site and vent. So, I've removed the paypal button instead will be using a Pledgie.com button. Paypal will still process the transactions, but every time someone donates, the button will be updated and you can see how much we have left to our goal. With this, you can also have your name on a donor's list, if you wish. There is also a anonymous option if you want to go that route.
I've set up the campaign to last 1 month. Hopefully we'll meet our goal by then.
Donate if you can! Thanks to everyone who can donate, and thanks to everyone who wish to donate, but can't do to RL issues.
Also, try smoothping. It lowered my ping from 350 MS to 110 MS I really really like it. (it's a paid service)